#include "MainMenuState.h"

CMainMenuState* CMainMenuState::GetInstance()
{
	return nullptr;
}

void CMainMenuState::Enter()
{

}

void CMainMenuState::Exit()
{

}

void CMainMenuState::Input()
{

}

void CMainMenuState::Update( float fElapsedTime )
{

}

void CMainMenuState::Render()
{

}
